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Send WebCam And Delay

#pragma strict var webcamTexture : WebCamTexture = WebCamTexture(); var receivedTexture:Texture2D; var devices : WebCamDevice[]; var TimeBack:float; function Start(){ devices = WebCamTexture.devices; for( var i = 0 ; i < devices.length ; i++ ) Debug.Log(devices[i].name); } function Update () { if(Network.isServer){ webcamTexture.Play(); if(webcamTexture) { renderer.material.mainTexture = webcamTexture; var destTexture = new Texture2D(webcamTexture.width, webcamTexture.height, TextureFormat.ARGB32, false); var textureData = webcamTexture.GetPixels(); destTexture.SetPixels(textureData); destTexture.Apply(); var pngData = destTexture.EncodeToPNG(); receivedTexture= destTexture as Texture2D; if(Time.time>(TimeBack+0.5f)){ networkView.RPC("Send",RPCMode.Others,pngData); TimeBack=Time.time; } } } } @RPC private function Send(receivedByte:byte[]){ receivedTexture = null; receivedTexture = new Texture2D(1, 1); receivedTexture.LoadImage(receivedByte); renderer.material.mainTexture = receivedTexture; } this is my code for send my webcam to others!but how Can i use a delay code for improve Send Byte Speed.how delete my last bytes.Other Clients Receive MyWebCam nice,but after a moment They receive webcam of many times ago!

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