Hello,
I have a small application which currently uses a webcam to project a texture onto a plane. I can then output the texture as an image, either a png, jpeg ect.
All of that part is working fine but I would like to be able to put a piece of paper in the camera's view and be able to crop and skew the image to a portrait orientation and save it.
I have googled extensively and realize that picking up openCV for unity is probably the direction I need to head in, but once I have openCV I can't find any information on how to use the c# unity openCV wrapper to scan a piece of paper, all the info I find is in C++ and I'm not really experienced enough to translate.
Does anyone have any experience with this and could point me in the right direction, do I even need openCV or is there another way. I don't need any features beyond cropping and skewing.
Thanks for any help
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