Quantcast
Channel: Questions in topic: "webcam"
Viewing all articles
Browse latest Browse all 256

Detect Webcam using AForge

$
0
0
Hi, I'm working on a game that needs to take picture with a webcam and then do some image analysis to determine the position of tokens. For that I made a c# dll that use AForge library to detect webcam and do the analysis. It works when I try it on a c# application, but when I integrate the DLL in my game in Unity, it won't detect any webcam. I built my dll and each dll of AForge in framework 3.5 x86. Here the code that should find the webcam: // Code update // enumerate video devices FilterInfoCollection videoDevices = new FilterInfoCollection(FilterCategory.VideoInputDevice); // create video source LogFile.Instance.Log("Count" + videoDevices.Count); _findCamera = false; for (int i = 0; i < videoDevices.Count; i++) { LogFile.Instance.Log(videoDevices[i].Name.Trim()); if (videoDevices[i].Name.Trim() == CAM_NAME/*true*/) // Set "true" for tests with other camera. { _videoSource = new VideoCaptureDevice(videoDevices[i].MonikerString); _findCamera = true; } } if (_findCamera == false) { return; } While running in Unity, the videoDevices.count is 0. I found a post that says that it won’t work, but it was said in 2011. Directshow seemed not to be supported.I hope there is a way now. http://forum.unity3d.com/threads/76860-C-script By the way, I have no error message. Just that the program can't find the webcam. Thank you for your help.

Viewing all articles
Browse latest Browse all 256

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>