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Detect player blinking in real time w/ kinect or webcam?

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I'm using Unity Pro and have access to a Kinect and Webcam. My goal is to measure when the player blinks in game as accurately as possible. So far I have explored virtually every API available: KinectExtras Facetracking does track face but does not support eyelid tracking, no go Facetracking with FaceAPI also does not detect blinking Mixamo FacePlus does detect blinking using a webcam but can only be used to record and store facial animations, does not real time and finally FaceShift SDK has the same problem as mixamo but uses kinect. What I REALLY want is something like Image Metric's Live Driver SDK but I can't find it anywhere! Any suggestions? Anyone have a copy of the live driver sdk?

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